BUILDINGS / FIELD NOTES

Civilian buildings: a comparison reference

Eight construction terms confirmed in the official description. Exact effects, prices, unlocks, and in-game categories remain to be checked.

Editorial review: · Public sources checked; exact game values may be pending

Construction named by the developer

The official experience description, checked on 12 October 2026, lists neighbourhoods, roads, farms, shops, factories, power plants, water networks, and large cities. You can now use those exact terms to identify the construction topics this game describes. This page groups them as a civilian reference for readers; the source does not confirm that “Civilian” is a label in the game’s building menu.

The table separates a confirmed name from an unconfirmed effect. Each entry is present in the description, but its displayed price, availability rule, capacity, placement requirements, and resource relationships still need a current game check. A name on its own is not evidence for any of those values.

Named construction — official description checked 12 October 2026
NameRoleCostUnlock conditionsNotes
NeighbourhoodsExact in-game effect not verifiedNot verifiedNot verifiedNamed construction term
RoadsExact in-game effect not verifiedNot verifiedNot verifiedNamed infrastructure term
FarmsExact in-game effect not verifiedNot verifiedNot verifiedNamed construction term
ShopsExact in-game effect not verifiedNot verifiedNot verifiedNamed construction term
FactoriesExact in-game effect not verifiedNot verifiedNot verifiedNamed construction term
Power plantsExact in-game effect not verifiedNot verifiedNot verifiedNamed construction term
Water networksExact in-game effect not verifiedNot verifiedNot verifiedNamed infrastructure term
Large citiesExact in-game effect not verifiedNot verifiedNot verifiedDescribed development scale; not confirmed as one purchasable building

Why the distinction between names and effects matters

The country-management overview separately includes money, workers, population, resources, happiness, power, research, production, and city expansion. The official description does not map each of those systems to a particular row in the construction list. It therefore cannot establish that a shop earns a certain amount, that a farm makes a particular resource, or that a neighbourhood adds a specific population capacity.

You may recognize ordinary meanings in these names, but a game can implement them in its own way. Check the actual entry before turning an everyday meaning into a rule about costs, production, supply, or growth. The money guide is the place for a tested earning route once that relationship is established.

Compare costs and unlocks separately

A cost answers what an action requires. An unlock condition answers when the option becomes available. Those are different questions, and the official source does not provide the answer to either one for these entries. A field marked “Not verified” means that the evidence is missing; it does not mean free, no prerequisites, or an unavailable feature.

When the table is completed, compare entries from the same checked version. Keep every requirement beside the relevant name rather than burying it in a general note. If a screenshot shows a price but not an unlock condition, that supports only the price field.

Read the list as an overview, not a build order

The developer describes developing a country from an empty plot and ultimately constructing large cities. It does not establish which listed item must be placed first, or an ideal ratio between residential development, infrastructure, and industry. The ordering of words in the published description should not be presented as a tested opening sequence.

For your next step, use the beginner guide for the confirmed game loop and the update log for the current listing timestamp. Exact building choices still depend on what the current game shows. A correction is most useful when it identifies the construction label, the disputed table column, the date, and the displayed version.

Frequently asked questions

Which construction names are confirmed?

The official description names neighbourhoods, roads, farms, shops, factories, power plants, water networks, and large cities.

Is every row an individual building?

No. Roads and water networks are infrastructure terms, while large cities describe a development scale. Their exact representation in the building interface has not been verified.

Are prices or a best build order confirmed?

No prices, unlock conditions, or optimal build order are supplied in the checked description. Those details require in-game evidence.