BUILDINGS / FIELD NOTES

Military buildings: a comparison reference

The military overview is confirmed: research, manufacturing, tunnels, alliances, and conflict. Specific military building names remain unverified.

Editorial review: · Public sources checked; exact game values may be pending

What the military overview actually confirms

The official experience description, checked on 12 October 2026, describes researching new technology, manufacturing vehicles and missiles, moving troops through tunnels to the mainland, forming alliances, defending cities, and fighting other nations for strategic areas. These are confirmed activities in the published overview. They are not a named military building roster.

The description does not identify a military base, barracks, vehicle factory, research building, or any other specific military construction label. That limited source cannot tell you which structures appear in a current building menu. The comparison table therefore keeps its building-name field open rather than turning a vehicle or missile into a building entry.

Military building roster — in-game verification required
NameRoleCostUnlock conditionsNotes
Not verifiedNot verifiedNot verifiedNot verifiedThe description names military activities, not structures.

Research is confirmed; a research tree is not supplied

The developer says technology research is part of the experience. That statement does not provide a complete list of technologies, the costs of researching them, or a dependency chain. The table cannot infer a research requirement for a building from the general mention of research.

When a building is verified, keep its availability condition separate from its construction cost. A menu entry may provide evidence for one field without explaining the other. An empty condition field must stay unknown rather than being rewritten as “no research needed.”

Manufacturing does not identify an acquisition route

Vehicles and missiles are named as manufactured outputs in the public overview. The source does not say which building produces them, provide recipes, or identify every vehicle. In particular, the word “vehicles” cannot establish a truck’s exact name, cost, or source. Use the trucks guide for that narrower question, where the untested route remains clearly marked.

A record of a vehicle or missile is also different from a record of the structure that creates it. Keeping those categories separate prevents a military building comparison from becoming a mixed list of units, weapons, and activities.

Tunnels, mainland movement, and diplomacy

The public description connects tunnels with troop deployment to the mainland. It also includes alliances, defending your own cities, and fighting other nations over strategic areas. It does not publish tunnel placement controls, deployment limits, alliance buttons, capture rules, or the numerical outcome of combat.

Those details may be useful for a future guide, but they need a real observation. A public overview tells you what the game includes; it does not establish the procedure for carrying out each activity.

How this table will become a practical reference

A supported entry needs the label shown in the building interface, the observed role, the actual requirement, and a date or version context. If a later game update changes only one field, revise that field without implying that unrelated details were retested. The update log can record a source timestamp, but only a real patch note or new test can establish a specific change.

Send corrections through the contact channel in About with the exact row or missing label. The civilian reference already contains publicly confirmed construction terms, and the beginner guide explains the broader loop. This military page intentionally preserves the distinction between that known overview and an unverified construction roster.