UNITS / FIELD NOTES

Build and Conquer units and equipment reference

Separate structures from manufactured equipment. The recorded factory shows six production categories, inventories, queues and research-locked entries.

Editorial review: · Public sources checked; exact game values may be pending

Equipment categories visible in the factory

The 7:55 frame of YellowHeadVin’s tutorial shows a Large Military Factory with buttons for Firearms, Vehicles, Artillery, Drones, Missiles, and Interceptors. These labels identify production categories in the recorded interface. They do not establish a complete current unit roster, combat statistics, or the availability of every item in each category.

The source was published 5 October 2026 UTC and the readable factory frame was reviewed on 15 October. Its precise recording date and game build are unknown. The official Roblox overview separately confirms vehicle and missile manufacturing, technology research and mainland troop deployment at a broad level.

Recorded categoryWhat this source establishesWhat is still unverified
FirearmsA factory production-category buttonComplete item list and current recipes
VehiclesA separate equipment categoryTruck acquisition, driver controls and full vehicle roster
ArtilleryA visible category labelCurrent units, ranges and damage
DronesA visible category labelFull roster, requirements and combat behavior
MissilesSeveral visible orders and one research lockCurrent costs, complete unlock chain and combat values
InterceptorsA visible category separate from MissilesCurrent recipes, deployment and interception statistics

Structures, production orders and deployed units

A Large Military Factory is a structure. Its category tabs contain manufactured equipment, while its order queue controls production requests. The official overview also describes deploying troops through tunnels to the mainland. These are distinct parts of the game loop; the factory frame does not show a complete deployment procedure for each output.

In the selected frame, the factory is idle and its queue is empty despite holding steel and fuel. That observation is useful before treating a lack of output as a missing material or truck. The steel guide separates factory-local stores, requested inputs, output storage and production state.

Missile entries and research locks

The visible order list includes Hypersonic BM, Cluster BM and GLCM Tomahawk labels. The Hypersonic BM row displays separate local and nationwide inventory readings, and the Cluster BM entry displays a research lock. Those interface details show that item availability and inventory location can differ even within one recorded production category.

They do not establish that every missile is immediately available, that the older video’s hit-count explanation is still current, or that a locked item is unlocked by a particular building today. Later comments under the video report a different first-missile prerequisite. Those reports are not current tests; they are another reason to preserve the distinction between a dated demonstration and a reproducible present-day unlock guide.

Recorded manufacturing rows, not current launch costs

The same 7:55 frame contains readable order rows with a money amount, steel, fuel and a time per unit. They provide a concrete historical manufacturing example; the source does not establish today’s recipes or a launch cooldown.

Recorded entryMoney shownSteelFuelProduction time shown
Hypersonic BM$26,0001803001 minute 40 seconds per unit
Cluster BM$14,50010015065 seconds per unit; research locked
GLCM Tomahawk$10,5007511542 seconds per unit

An order’s time per unit is a manufacturing field. It must not be read as time between launches, flight time, or an interception statistic. The Cluster BM row’s visible lock also illustrates why having an input quantity is not sufficient evidence that an item is available. Keep the date with these displayed rows when comparing them with your current factory.

Trucks are a narrower vehicle question

The truck guide addresses delivery symptoms with evidence from a narrated steel segment and a readable Road description. A Vehicles category button in a factory does not prove that delivery trucks must be manufactured there. Likewise, a factory receiving steel does not establish that it generates the vehicles delivering that material.

If you came here to obtain trucks, use that guide’s explicit acquisition status and its destination checks. Do not infer a truck recipe, purchase button or automatic spawning rule from this category table. Current truck generation and acquisition conditions have not been verified for the wiki.

Use the source that answers your next question

For a building name and local storage fields, use the factory reference. For a supply problem, use the steel and truck guides. For the country’s budget, use the money guide before adopting an old equipment cost as a spending plan. The video directory links the original source and its relevant moments.

This reference provides an organized equipment vocabulary without inventing a tier list or filling unsupported damage and range columns. A future individual unit page needs a readable entry and enough distinct evidence to explain its current use. The update record keeps published listing timestamps separate from verified changes to equipment behavior.